(MV) Castle Lakes Room
Note :- This room is made with 3 diff mesh pieces. Main, Dome, and Trees, Please make sure your on the correct tab when looking for material slots.
Provided is the Wireframe Maps, Opacs, and Colored Templates to use on mesh to identify parts easy.
Lake Castle Main Tab
M00 - Ground Tiled Texture with vertex shading covers all levels. No Map Required
M01 - Front wall and surrounds. No Map Required
M02 - Wall Toppers


M03 - Water Underneath Layer- No Map required
M04 - Lake Bottom Ground - No Map Required
M05 - Windows



M06 - Top Wall


M07 - Inside Top Wall - No Map Required
M08 - Inside Window Extra panel for water ripple affect - No map required
M09 - Downstairs Inside Front Wall - No map required
M10 - Inside Pillar Lower and Divider


M11 - Inside Rear Ground - No map required
M12 -Landscape Grass - No map required
M13 -Second Floor Back room walls- No map required
M14 -Inside window looking out under water



M15 -Inside Stairs, Steps, Outside Pillars, archwall


M16 -Ceilings - No map required
M17 -Roof - No map required
M18 -Inside Back Pannels

M19 -Top Railing - No Map Required
M20 -Inside Stairway Walls- No Map Required
M21 -Outside Top Walls- No Map Required
M22 -Dundgeon walls - No map required
M23 -Frames and Archways


M24 -Roof Cones- No Map Required
M25 -Waterfall - No Map Required
M26 -Inside Arches


M27 - Water Above- No Map Required
M28 -Outside Stairs , Dundgeon Bars


M29 - Ivy using opac- No Map Required
M30 - Pathway


M31 - Front Underneath Wall- No Map Required
M32 - Doors


M33 - Bridge

M34 - Rocks near waterfall- No Map Required
M35 - Outter Castle Rounds- No Map Required
DOME TAB
M36 - Clouds- No Map Required
M37 - Sky- No Map Required
TREES TAB
M38 - Tree - Use Opac tree
M39- Dead Tree - Use Opac Tree
M40 - Shrubs- Use Opac Tree
M41 - LEAVE THIS TEXTURE BLACK - Its a blackout for use when looking from behind keeping things neat for viewing underground.



