(MV) DER Gypsy Life, (MV) Gone Fishin'(day version)
INFORMATION
This Mesh will be a little challenging for most, so i decided to leave my textures on it, and allow for the derivations to use all or some of my textures.The fog and lighting settings is what will change things the most for you, but ofcourse your welcome to change out any textures with your own.I will provide the info and some textures here, for the ground level so you can vary and change if you wish.
This mesh uses a lot of Vertex lighting, to darken the room, Not sure how it will appear with the vertex shading off, but your welcome to play with it.
Lets go though each individual texture slots.
Landscape Tab
M00 – Ground
The main ground is all ONE texture, I have not tiled it, as i wanted it to flow together with the pond, however this means ofcourse that its a little blurry since imvu only allow a 256×256 texture over the whole surface (wish imvu did larger for grounds), I will provide here the texture i used, AND the black/white map if you wish to mess around with changing the ground. This texture is mesh specific. And will need to be saved as a 256×256 in your editing program. Vertex shading is built in, but you can turn it off if you wish via the vertex shading tab.
How I created a ground texture Please go here to learn and you can create diff variations > Landscape texture Tutorial

M01 – Mo2 – Water
I used this texture here, but you can basically use whatever water you wish, as long as its seamless, The vertex shading is built in

M08 – Ground
Near the main area. Due to the landscape texture covering the whole area i chose to make a small section to have its own texture tab to add a little more quality to the ground so its less blurry. I just used a simple dirt texture with a blending opac map so it blends into the landscape ground.


M09 – Grass
You can use the grass texture I already have on the product, or use your own. Vertex shading is built in for the night affect.
M11 – Dock
You can use a 256×256 wood texture if you like, Or use the map below to create individual wood panels.

M12 – Water Plants –
If you derived from my Marshlands room, I used the same map from that with these water plants.

Foliage Tab
M05 – Tree trunks
Simple tree Bark texture, vertex shading is built in, these are the filler background trees
M06 _ Tree Tops
Use a simple tree top texture, the branch will appear center of a 256×256 map, Example below, vertex shading is built in, filler background trees

M07 – Bush
This is a planes map, to add in bushes, you can use any bush opac texture you like here, vertex shading is built in
M10 – Rocks
Vertex shading is built in, so you could use any rock, stone texture you wish here.
Trees Tab
M03 – Tree Tops
These are the main 4 front trees, use same texture tree tops as above to blend them all in if you wish
M04 – Tree bark
Same as above, vertex shading is built in
Dome Tab
M13 – Stars
This texture is tiled so you can have as many stars as you like
M14- Background sky texture
M15 – Moon



